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Grappling Rules:

No-Gi Scoring System

1. Each competitor will be asked to wear a red or green ankle marker to assist with the referee in scoring points correctly
2. Takedowns or Throws: land on top in guard or half guard – 2 points --- Land on top in side mount or full mount – 3 points (points will be awarded separately for full mount after an additional 3 second of control).
3. Sweep with legs (from half guard or full guard) – 2 points – Inversions (power rolls from the side mount or full mount are NOT considered sweeps and are not awarded any points or advantages
4. Pass opponents guard or half guard to side mount – 3 points
5. Mounted position (both knees on the ground) – 4 points
6. Back mount with leg hooks (or knees on the ground with opponent flat on his stomach) – 4 points
7. Points will be accumulated during the entire length of the match.
8. Advantages: described as submission attempts that posed a real threat to the other fighter, near takedowns, near sweep, near passes, etc.). The referee will signal verbally (i.e. Advantage Red) and with his/her arm by moving it in a horizontal motion. Advantages will also be scored for a competitor passing from their opponent’s full guard to a secure half guard (opponent should be more on their back than on hip to score)
9. Advantages will only be used in the case of a tie with points.
10. Referee will signal all points verbally (i.e. 2 points Green) and by signaling with his/her color coded wristbands and fingers as points are tallied – to ensure points/advantages are properly counted.
11. Match Lengths: All Kid’s/Teen’s (Beg. And Adv.)/Women’s Beginner/ Men’s Novice & Men’s Beginner = 4 mins. Men’s Intermediate/ Men’s Executive & Masters/Women’s Advanced = 5 minutes Men’s Advanced/No-Gi Absolute Matches = 6 minutes
12. Overtime (OT): In the case of a tie with points an advantages, competitors will compete in one overtime (1/2 time of regulation match) and then the referee will make a decision based upon the effective aggressiveness, The competitor dictating the pace and trying to score points would win.
13. Ways to win a match: Tapout Submission – Ends match immediately when you signal referee to give up. Verbally: If you cannot tap or yell during a submission the referee has the authority to stop the match if he/she believes you are in danger. Points: During the match, your score is tracked at the judge’s table via two large point flippers. At the beginning and end of each match, please line-up competitors on the same side as their scoring side. Advantages: If the score is ties, the referee will award the match to the competitor who has recorded the most advantages. Ref Stoppage/Injury Default: If a competitor cannot continue due to injury or if the referee determines the submission has caused unconsciousness or anther serious injury. Disqualification: If a competitor breaks any of the rules after officially being warned or blatantly attempts to hurt their opponent, shows bad sportsmanship, or slams their opponent illegally, they will lose the match by DQ, immediately.
14. All referee decisions are 100% FINAL – All of the referees are paid professionals and have many hours of professional training in the arts of Brazilian Jiu-Jitsu, Wrestling, and Submission Grappling, amongst other ground fighting and stand-up arts. They are to be respected at ALL TIMES will have a threat-free and pressure-free environment. Disrespect and “hounding” the referee will not be tolerated. Repeat offenders will be escorted out of the building.
15. No compression locks allowed (Bicep, calf crunchers or compression knee locks) – Safety is our primary concern
16.LEG LOCKS (No-Gi/BJJ) for Children’s and Teen’s Division: Beginner (less than one year) = No leg locks or lower body attacks are allowed Advanced (more than one year) = Only straight ankle locks and knee bars are allowed NOTE: No twisting le locks are permitted in any children’s and teen’s division.
17. No neck cranks, and no cervical locks in all divisions EXCEPT MEN’S ADVANCED
18. No covering of the mouth or “muffler” techniques to smother your opponent
19. LEG LOCKS (No-Gi): Executive/Masters: Only straight leg locks (Ankle locks and knee bars) are permitted – no figure four ankle locks permitted. Men’s Novice, Beginner, and Intermediate: Only straight leg locks (anke locks and knee bars) are permitted – No figure four ankle locks permitted. Men’s Advanced: All non-compression leg locks are permitted (heel hooks, figure four toe holds, knee bars, etc.) Women’s Beginner: Only straight leg locks (ankle locks and knee bars) are permitted – No figure four ankle locks permitted Women’s Advanced: All non-compression leg locks are permitted (heel hooks, figure four toe hold, knee bars, etc.)
20. Uniform for No-Gi: Tight/Snug fitting t-shirt or rashguard on top with board shorts, lycra shorts, or kimono pants on the bottom. Please make sure all pants have a drawstring and or another way to keep them secured at your waist during the match.
21. Absolutely 100% no clothing grabbing in No-Gi submission grappling divisions.

BRAZILIAN JIU JITSU RULES AND REGULATIONS

1. Each competitor will be asked to wear a red or green belt to assist with the referee in scoring points correctly.
2. Takedowns or throws: land on top in guard, half guard, or side mount – 2 points
3. Sweep with legs (from half guard or full guard) – 2 points
4. Knee on belly – 2 points – must show proper posture with one leg fully posted on the “belly” and one stretched out with foot on the ground
5. Pass guard/half guard fully to side mount – 3 points – must fully clear legs and arms and have opponent on back
6. Mounted position (both knees on the ground) – 4 points
7. Back mount with leg hooks (or knees on the ground with opponent flat on his stomach) – 4 points
8. Points will be accumulated during the entire length of the match.
9. Advantages: described as submission attempts that posed a real threat to the other fighter, near takedowns, near sweep, near passes etc.) The referee will signal verbally (i.e. Advantage Red) and with his/her arm by moving it in a horizontal motion.
10. Advantages will only be used in the case of a tie with points,
11. Referee will signal all points verbally (i.e. 2 points green) and by signaling wit his/her color-coded wristbands and fingers as points are tallied – to ensure points/advantages are properly counted.
12. Match Durations: Kid’s/Teen’s: 4 minutes ----All White belts: 5 minutes ---All Blue belts: 6 minutes ----All Purple belts: 7 minutes ----All Brown belts: 8 minutes ----All Black belts: 10 minutes Overtime: In the case of a tie with points and advantages, competitors will compete in one overtime (1/2 time of regulation match) and then the referee will make a decision. The effective aggressor will most likely win if no points are scored. Do not leave it up to the referee
13. No compression locks allowed (bicep/calf crunchers)
14. LEG LOCKS (BJJ and No-Gi) for Children’s and Teen’s Divisions: Beginner (less than one year) = No leg locks or lower body attacks are allowed. Advanced (more than one year) = Only straight ankle locks an knee bars are allowed NOTE: No twisting leg locks are permitted in ANY children’s or teen’s divisions
15. LEG LOCKS (BJJ) for all Men’s, Women’s and Master’s White, Blue, and Purple Belts: Only straight ankle locks and kneebars are allowed, no twisting leg locks or figure fours are permitted.
16. LEG LOCKS (BJJ) for all Men’s Women’s and Master’s Brown/Black belt divisions: Straight ankle locks, kneebars, and figure four ankle locks are allowed
17. No repeating of the knee (using feet to angle the knee in a dangerous position, similar to heel hook position) – No heel hooks or calf crushers
18. Required Uniform for BJJ: A clean kimono (Gameness is the official kimono of Grapplers Quest Events, but any brand is acceptable) with sleeves no shorter than four fingers with from the wrist. Any color kimono is acceptable, but the bottom and top must match. Try to get some sponsors on your kimono – tons of real estate available for sponsorship. Competitors weigh in without their kimono.

 
 
 
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